This was the first character I created for play in the Star Wars RPG system / setting. His focus was on having lots of skills, mostly dialogue or technology sort of, and mostly focused on being able to avoid or escape combat, I guess. Basically a skillz man. One important use for him in our campaign, other than just being a very well-rounded individual, was that he was the party's pilot.
Zimos lived the kind of life known to most Duros, with lots of space exploration and stuff. He practically lived on starships and quickly picked up the skills necessary to operate and maintain them. Smuggling was sort of the natural profession for him to take up, though he never did anything too illegal with it. In fact, during the Mandalorian Wars, he used his smuggling and piloting abilities to get necessary supplies to besieged or blockaded worlds (at vastly reduced prices, but usually still a nice profit). Eventually luck caught up with him, and his ship (The Blue Wasp) was shot down by basilisk war droids. Zimos escaped capture and returned to Nar Shaddaa. He and his friend, a Cerean doctor, were soon on more adventures in a new ship.
It's hard to live on Nar Shaddaa without a blurry outlook on ethics and morality. Despit his living as a freelance smuggler, though, Zimos tries to do the "right" thing and help people out. The mandalorians are clearly a threat and one that needs to be dealt with lest the galaxy be destroyed, and Zimos wonders why the Jedi Order doesn't get involved.
Dates played: summer 2005
Class levels: scoundrel 6
Sweet traits: Zimos had pretty good bonuses for many skills (especially piloting, as it turns out). Most of his feats and kooler abilities gave him extra class skills and useful bonuses, as I recall.
Sweet gear: none of his gear was really sweet. He just had some random tools and stuff. He always wore a pilot jumpsuit. I guess his blaster was pretty kool - it had a good stun setting, and he was modifying it to have longer stun range last time we played.